AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games on Android in Oman Q4 2021
In Q4 2021, the top 5 Fidget Toys Games on the Android platform in Oman showed varied performance, with some apps seeing significant activity in downloads and active users.
During the fourth quarter of 2021, the top 5 Fidget Toys Games on the Android platform in Oman exhibited diverse performance trends. The data, sourced from Sensor Tower, reveals interesting insights into the weekly downloads, revenue, and active user counts for these apps.
Antistress - relaxation toys saw a notable increase in weekly downloads, peaking at around 5K in early December. This trend was reflected in its active user base, which grew from approximately 4K at the end of September to over 23K by mid-December. Revenue also saw a modest rise, reaching around $8 in the last weeks of December.
Slime it: Slime Game Simulator experienced a decline in downloads, dropping from 44 in late September to almost negligible numbers by the end of December. Active users remained minimal, with slight fluctuations around 10-11 users in the early part of the quarter. The app generated a small revenue of $38 at the beginning of the quarter but saw no revenue in subsequent weeks.
Squishy Ouch: Squeeze Them! started the quarter strong with over 4K downloads in the last week of September, but this number fell sharply to around 66 by the end of December. Active users followed a similar trend, decreasing from nearly 5K to around 600 throughout the quarter. The app generated a small revenue of $3 in mid-October.
Fidget Spinner remained relatively stable in terms of downloads, starting at 35 and ending with minimal downloads by the end of December. Active users saw a gradual decline from 87 to 45 over the quarter. The app did not generate any revenue during this period.
Fidget Toys 3D - Antistress experienced a downward trend in downloads, starting with 1.8K at the end of September and dropping to around 187 by the end of December. Active users also declined from approximately 12.7K to 4.5K over the same period. The app did not generate any revenue during this quarter.
For more detailed insights and data, visit Sensor Tower.